Saturday, January 16, 2021

Arceus






Arceus: Level 85
HP: 1,176,000 (2,352,000 1UP+Draught of Life)
Attack: 20,900
5GM Claw: 1000
5GM Martial: 1000
5GM Sword: 1000
5GM Fire: 1000
5GM Absorb: 1000
5GM Water1000
5GM Energy1000
5GM Ice1000
5GM Earth: 1000
5GM Air: 1000
5GM Poison: 1000
5GM Dark: 1000
5GM Light: 1000
5GM Psychic: 1000
Claw Attack: 20,900 (21,900) (65,700) (197,100) (295,650) (443,475)
Extreme Speed: 100 (21,000) (22,000) (66,000) (198,000) (297,000) (445,500)
Martial Attack: 20,900 (21,900) (65,700) (197,100) (295,650)
Blade Attack: 20,900 (21,900) (43,800) (65,700) (197,100) (295,650)
Elemental Blast: 20,900 (21,900) (153,300) (459,900) (689,850)
Defense: 20,500
5GM Armor: 1000
Arceus Ring: 2000 (22,500) (23,500)
5GM Shield: 1000
Flamescale Pendant: 20 (1020) (7140) (14280)
Absorbscale Pendant: 20 (1020) (7140) (14280)
Waterscale Pendant: 20 (1020) (7140) (14280)
Energyscale Pendant: 20 (1020) (7140) (14280)
Icescale Pendant: 20 (1020) (7140) (14280)
Earthscale Pendant: 20 (1020) (7140) (14280)
Airscale Pendant: 20 (1020) (7140) (14280)
Poisonscale Pendant: 20 (1020) (7140) (14280)
Darkscale Pendant: 20 (1020) (7140) (14280)
Lightscale Pendant: 20 (1020) (7140) (14280)
Psychcicscale Pendant: 20 (1020) (7140) (14280)
Arceus Golden Pendant: 100 (1100) (7700) (15400)
Arceus Ring Golden Shield: 200 (1200) (2200) (30,800) (189,000)
Speed: 305 (315)
Skill: 325
Move: 13 (Flying, Running, Or Teleporting)


Items:

The Power Stone: One of the six Infinity Stones. This stone will cause any character who is not a higher being to lose 50% of their HP at the start of each turn. This autodamage can kill the character. This autodamge will cause massive damage to the armor and equipment of the character holding it. This Infinity Stone will allow any character holding it to learn "Blast Back" and "Savage Blows". If they already naturally learn those abilities, this item will improve them. This item will cause all attacks done by this character deal maximum weapon, armor, and shield wear. 

Arceus Ring: A great golden ring wrapped around Arceus. Practically impossible to destroy or steal. This item grants extreme resistance to all forms of physical damage. This ring will also offer a golden ring shield. This shield boasts 200 base defense and is improved by the light and shield skill and item boosts of this character. This ring offers Arceus 2000 defense as a form of armor. This ring defends against magic and psychic. 

Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Energyscale Pendant: An ancient pendant, made from a blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the energy skill stat and boosts of this character. This item is easily lost or stolen.

Icescale Pendant: An ancient pendant, made from a pale blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the ice skill stat and boosts of this character. This item is easily lost or stolen.

Earthscale Pendant: An ancient pendant, made from a brown dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the earth skill stat and boosts of this character. This item is easily lost or stolen.

Waterscale Pendant: An ancient pendant, made from a turquoise dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.

Darkscale Pendant: An ancient pendant, made from a black dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the dark skill stat and boosts of this character. This item is easily lost or stolen.

Psychicscale Pendant: An ancient pendant, made from a violet dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the psychic skill stat and boosts of this character. This item is easily lost or stolen. 

Windscale Pendant: An ancient pendant, made from a pale blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Lightscale Pendant: An ancient pendant, made from a white dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the light skill stat and boosts of this character. This item is easily lost or stolen.

Absorbscale Pendant: An ancient pendant, made from a pale green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Arceus Golden Pendant: A pendant made from a fleck of gold dropped by Arceus. Grants 100 defense when this character is not initiating the attack. Boosted by the light skill and item boosts of this character.

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeat.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage. 

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, and backstabs.

Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.

Leftovers: A Pokemon item. A Pokemon may only carry one of these types of items, and they rarely work on other characters. This helpful snack will heal any Pokemon holding it 7% at the start of each turn. 

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

12- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

12- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.

12- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days. Note: this water gem is the heart of this character.

24-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.

12-Ice Gem: Boosts ice type damage by 50%. May allow a special type of ice attack once every four days. Can be used to freeze all adjacent squares.

12-Earth Gem: This rare item will increase the total damage of earth type attacks by 50%. This gem is the heart of this particular character, and thus it cannot be stolen. This item may be used to create a single tile of rocky terrain.

12- Twisted Spoon: Boosts any unit's psychic type damage by 50%.

24- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%

24- Day Pearls: Allows the user to change night into day. Also, add 25% to light type attacks.

12-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.

6-Metroid Core: A rare it, obtained from a mission that must certainly have been perilous. This item is only dropped by Metroids, though the drop is rare. Doubles absorb-type damage.

Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.



Abilities:

Arceus Type Shift: At the start of any turn, Arceus may change its typing. This will cause it to alter its resistances, weakness, and S.T.A.B. This ability cannot be removed by strategist. Costs: 5 pg

Judgement (III): Arceus Signature Ability.  -10 speed. This character unleashes a massive elemental burst at a foe. This will deal triple the damage of a regular elemental blast, based on the typing Arceus currently is. but the attack may only strike once (at third phase, this attack may strike up to 4 times). If it is currently "Dragon" typing, the attack will deal double damage to dragons. 1-3 range. Costs: 12 pg

Elements Unleashed (II): This character has mastery over many different element types, and as such can quickly overwhelm enemies. If this unit uses a simple element blast against a foe, and then uses a different type of element blast against that same enemy (or a different foe, at second stage), the second blast will increase its total might by fifty percent. This ability will continue to stack on additional damage until the unit using it strikes a foe with a blast that it has used previously. Costs: 10 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Tough Claws: This unit's claws are as hard as diamond. They give heavy weapon and armor wear with every blow, and this ability doubles the claw skill damage bonuses. It will also boost the damage of claw type attacks by 50%. Costs 3 pg

Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg

Coverage: This Pokemon Excells at using coverage moves. The proficiency boosts will not be lost when this character uses other attacks. However, proficiency will not boost dual element attacks. Costs: 6 pg

Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg

S.T.A.B.: Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will receive a 50% boost in its total might. Costs: 5 pg

Warp: Once every four turns, this unit may teleport anywhere on the map and then proceed to attack. This ability is inhibited by certain magic barriers, walls, or gravity fields. Costs: 5 pg

Gravity: At the start of an attack this unit forces all characters within two spaces of it to drop to the ground. This may hurt a character, but the damage varies depending on their character type and weight. If the unit is smashed down into hazardous terrain, they immediately take double the negative effects of that terrain. This character may choose not to activate gravity. This ability will prevent teleportation type movement and abilities within five spaces of this character. Costs: 4 pg

Extreme Speed: Once every three turns, this character may choose to counter with this attack as opposed to a regular counter. This attack will deal either claw, tail, bite, or wing type damage. It will always vantage hit the attacking foe, regarless of their speed or abilities. This attack boasts 100 base might. This attack will always strike the foe three times and only three times. If this attack does not kill the foe, then they will be free to make their full attack. Costs: 3 pg

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two (4) spaces of the foe attacked will take 25% of the total damage of the attack as unblockable, undodgeable damage. (With the power stone, all attack types may trigger savage blow. Inlcuding AoEs, Assualt Moves, and even Counter Attacks). Costs: 5 pg

Blast Back: If this unit is using a fire, energy, or explosion type attack on a foe, it may blast them back two spaces if it strikes them. This unit will take any negative terrain effects immediately after being blasted into them. This ability also drastically increases the knock-back force of the attacks, making them more effective at knocking riders off of mounts or causing vehicles to crash. (With the power stone, any attack type may trigger blast back, and the character using the ability may choose which individual hits trigger the ability) Costs: 3 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield


Character Type: Deific, Worldbreaker

Weakness: Arceus Weakness depends on its typing. However, Arceus always extremely resists mind control and is completely immune to fear and emotion based abilities. 

Typings: 

Normal (body excluding martial): Weak to martial. Immune to dark.

Fairy (Light): Weak to blade and poison. Immune to dragon-slaying abilities and attacks. Resists martial and dark.

Steel (Blade): Weak to fire and martial. Immune to poison and the poison status. Resists all body attacks other than martial. Extremely resists absorb. Resists psychic and air.

Fire: Weak to water. Extremely weak to earth. Resists ice, fire, light, and blade. Immune to the burn status.

Lightning (Energy): Resists lighting and air. Immune to lighting based stuns. Weak to earth.

Flying (Air): Resists martial. Weak to ice.

Psychic: Resists psychic. Immune to mind control. Resists martial. Weak to absorb and extremely weak to dark.

Ice: Resistsis ice and is immune to freezing. Weak to blade, fire, and earth.

Ghost (Dark): Immune to martial. Immune to body. Resists absorb and poison. Extreme weakness to dark.

Dark (Dark): Immune to psychic. Resists dark. Weak to martial and light.

Fighting (Martial): Resists earth, absorb, and dark. Weak to psychic and air.

Poison: Immune to the poison status. Resists martial, poison, and light. Extremely resists absorb.

Bug (Absorb): Resists martial and absorb. Weak to fire and air.

Grass (Absorb): Reists lightning, earth, and water. Weak to ice, fire, and poison. 

Water: Resists fire, ice, and water. Weak to lightning and absorb.

Dragon (Energy): Takes double damage from dragon-slaying abilities. Resists lighting, fire, absorb, and water. Weak to light.

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