Jaw Titan: Level 55
HP: 117,600 (211,680 Seraph Robe+1UP)
Attack: 950
3GM Bite: 600
1GM Martial: 200
1GM Claw: 200
Martial Attacks: 950 (1150) (3450) (10350) (20,700)
Claw Attacks: 950 (1150) (3450) (10350) (15,525)
Martial Claw Attacks: 950 (1150) (1350) (4050) (12150) (24300) (36,450)
Reinforced Jaw Titan Jaw: 600 (1550) (2150) (4300) (6450) (19,350) (58,500) (117,000) (234,000)
Defense: 350 (525)
5M Shield: 80
Speed: 165 (+25 avoid)
Skill: 157
Move: 6 (7) (11)
Items:
Parachute: This object will allow a character to have gliding movement when leaping from a high structure. This will add 3 to their movement.
Great Serpent Sacred Fang: A massive white fang. If held by a character, this item will boost pure biting attacks by 50% and cause the biting attacks of the character to ignore abilities such as phase or integilibity.
Reinforced Jaw Titan Jaw: An additional jaw that can be warn by the Jaw Titan. This equipment requires the character using it to always use the ability "Jaws of Death" when doing biting attacks, regardless of whether they wish to choose to avoid the skill and speed debuffs. This item requires the character using it to have the ability "Jaw Titan" unlocked. Grants base 600 damage to all biting attacks.
Jaw Titan Bone Mask: A large mask that forms on the Jaw Titan. This would be nearly impossible to remove. Functions as a sort of shield. This only offers defense and resistance when not initiating the attack. Grants extreme resistance to bullet and resistance to explosion and blade.
Rapid Shift Serum: This character may form change and still take an action even if the form change would normally take their action on that turn. This serum is injected into the blood and nearly impossible to steal.
Blood Tear: A rare and unusual item. This item is normally found in the tears of monstrous, vile characters. It may also be found as a rare drop from horn lizards. This item is extremely hard to lose, and is rarely stolen. This tear strangely increase the chance of bleeding status's by 20%.
Dark Stoneplate Ring: Wearing this ring grants the character resistance to dark type damage. This item is easily lost or stolen.
Concealment Sphere: A piece of technology made long ago using a shrouding sphere as the basis for the design. If this character looks like an ordinary citizen, a basic scan will not reveal their levels. This will cause most characters to assume they are harmless. However, if a foe is aware of this character's true abilities, this stone will in no way hide the levels or abilities of this character.
Abilities:
Titan Shift: This character may transform itself into a titan. This makes it a large size, and it will multiply the character's total attack might x 3. This will give the character +3 movement speed. Though the character is this size, they are still able to be killed by cleave. This change will also boost the character's total defense by 50%, but it will reduce their avoid by 30. This unit may only shift into a Titan once per battle. Using Titan shift will completely heal this character. Costs: 6 pg
Jaw Titan: Signature Ability. All the biting attacks of this character will be improved by "Inhuman Strength". This character's biting attacks deal massive wear to armor and equipment. This ability removes the avoid Debuff suffered from using Titan Shift. Costs: 4 pg
Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will triple the total damage Costs: 8 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. This ability cannot be removed by strategist. Costs: 2 pg
Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
Titan Regeneration: Titan exclusive ability. This unit will heal 20% of it's total HP at the start of every turn. Costs: 5 pg
Titan Regeneration: Titan exclusive ability. This unit will heal 20% of it's total HP at the start of every turn. Costs: 5 pg
Hand to Claw Combat: Unit may use claws during martial attacks. This adds claw skill damage to martial damage. Costs: 2 pg
Tough Claws: This unit's claws are as hard as diamond. They give heavy weapon and armor wear with every blow, and this ability doubles the claw skill damage bonuses. It will also boost the damage of claw type attacks by 50%. Costs 3 pg
Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg
Dismember: On every biting attack this character executes, it has a 20% chance to rip a limb off the enemy. This ability stacks with traumatizing blows, but if this ability activates it will also result in a bleeding status, regardless of whether or not traumatizing blows lands. Costs: 3 pg
Ferocity: Beast only ability. This unit may activate this ability once a day. The unit may activate this ability at the beginning of its turn, and may then continue into an attack in the same turn. When this ability is activated, this unit's speed increases by 40. It also adds 50% to the total might of all its physical attacks. However, it will reduce its total skill by 20. This mode lasts for three turns. Costs: 5 pg
Ferocity: Beast only ability. This unit may activate this ability once a day. The unit may activate this ability at the beginning of its turn, and may then continue into an attack in the same turn. When this ability is activated, this unit's speed increases by 40. It also adds 50% to the total might of all its physical attacks. However, it will reduce its total skill by 20. This mode lasts for three turns. Costs: 5 pg
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Rapid Fists: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Character Type: Martial, Destructive.
Weakness: Mild weakness to pure blade attacks. Despite the massive size of this character, they may still be killed by Cleave. Resists mind control. Resists explosion damage. Resists body damage.
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