Marley Zeppelin: Level 50
HP: 108,000 (216,000)
Attack: 100
Defense: 900
5M Armor: 80
Marley Zeppelin Heavy Armor: 1000 (1900) (1980) (5940)
Speed: 100 (80)
Skill: 100
Move: 10 (20)
Items:
Heavy Gear Core: A complex device that can be placed in massive vehicles. This works for steam-punk or early-modern tech. This item will double the HP of the vehicle. It has a 50% chance to be destroyed if the vehicle is destroyed in battle.
Marley Zeppelin Heavy Armor: -20 speed. Heavy armor for a massive air vehicle. This armor grants resistance to blade, bullet, water, air, sonic, and earth type damage. Base 1000 defense.
Gear of War: A large contraption. If this unit has full HP and is invading a notable kingdom/nation/home-base, the enemies will be incapable of sending out transmissions or escaping through portals on the map. This device may only be carried on huge vehicles.
(Unknown)
Advanced Radar: This device must be placed on the map. It has 50,000 HP and no defense. This device will reveal the location of all invisible or concealed foes on the map. It will not remove evasion buffs granted by invisiblity.
Banner of Cruel War: This object must be placed on the battlefield. It has 50,000 HP. This banner is a reminder of the brutality of war. If this object is on the map, it will prevent Miraculous Save, Strudy, Miracle, Steadfast, or Cling To Life from working. This will impact all characters on the map, whether friend or foe.
Abilities:
Deliver The Payload: This unit is designed for one purpose: transport. This transport will be incapable of attacking if it has this ability unlocked. This transport will double its movement if it has this ability unlock. It will lose this movement bonus as soon as it has a single character exit it. Costs: 13 pg
Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg
Wary Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Patient Defender: If this character chooses, they may not counter-attack during the enemy phase. This will triple their total defense. Costs: 4 pg
Transport: This vehicle may transport up to 10 small units inside of it. 5 medium units may be transported. 1 huge unit may be transported. Costs: 10 pg
Sturdy Transport: This transport is designed to only transport units, but it is extremely good at this function. This vehicle will survive one lethal hit for every character it is carrying. Costs: 7 pg
Unprofitable: Destroying this unit will not grant any skill points or power gems. This ability cannot be removed with strategist. Costs: 10 pg.
Character Type: Transport
Weakness: Weak to missile damage.
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