War Titan: Level 51
HP: 84,000 (109,200 Seraph Robe)
Attack: 725
5M Martial: 80
GM Bite: 200
5M Throw: 80
Attack: 725
5M Martial: 80
GM Bite: 200
5M Throw: 80
Martial Attack: 725 (805) (2415)(7245)
Throw Attack: 725 (805) (2415)(7245)
Throw Attack: 725 (805) (2415)(7245)
Bite Attack: 725 (925) (2775)(8325)(16,650)
Defense: 525 (788)
Speed: 135 (105 avoid)
Skill: 135
Move: 6 (8) (9)
Items:
Parachute: This object will allow a character to have gliding movement when leaping from a high structure. This will add 3 to their movement.
Abilities:
Pure Titan Shift: This character may transform itself into a titan. This makes it a large size, and it will multiply the character's total attack might x 3. This will give the character +3 movement speed. Though the character is this size, they are still able to be killed by cleave. This change will also boost the character's total defense by 50%, but it will reduce their avoid by 30. This unit may only shift into a Titan once per battle. After doing this once, the change is permanent. Costs: 6 pg
Speed: 135 (105 avoid)
Skill: 135
Move: 6 (8) (9)
Items:
Parachute: This object will allow a character to have gliding movement when leaping from a high structure. This will add 3 to their movement.
Abilities:
Pure Titan Shift: This character may transform itself into a titan. This makes it a large size, and it will multiply the character's total attack might x 3. This will give the character +3 movement speed. Though the character is this size, they are still able to be killed by cleave. This change will also boost the character's total defense by 50%, but it will reduce their avoid by 30. This unit may only shift into a Titan once per battle. After doing this once, the change is permanent. Costs: 6 pg
Kinetic Bombardment: +60 hit. If this character leaps from a high structure before using the ability "Titan Shift" then it may plummet from the sky and use said ability to grow in size extremely quickly. This will cause the falling character to deal massive damage to the foes and structures it falls on. Any character it lands on or adjacent to will take 25% of this character's max HP as damage. This character will also lose 20% of its HP from the impact. Foes will not counter this damage. This damage ignores defense. This attack is quite hard to dodge. This ability may trigger Traumatizing blows. Costs: 6 pg
Weaponized Body (III): If this unit uses only pure martial or body type attacks, then it will triple the total damage Costs: 8 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
Titan Regeneration: Titan exclusive ability. This unit will heal 20% of it's total HP at the start of every turn. Costs: 5 pg
Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg
Strong Throw: Skill – 5. The character chooses an adjacent small or very small enemy. They then attack them. If they land a blow, instead of attacking, the character may throw their enemy a space away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. Characters may not block a throw. Any skill level damage for throwing will be added to the character who has been thrown, regardless of their defense. Costs 2 pg
Building Horror: This horrifying unit often travels in groups. As such, all units holding this ability who have "Terrifying Presence" will have their "Terrifying Presence" debuff stack against enemies. Costs: 2 pg
Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this characters max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg
Character type: Monster
Weakness: Despite their size, these characters may be killed by cleave.
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
Titan Regeneration: Titan exclusive ability. This unit will heal 20% of it's total HP at the start of every turn. Costs: 5 pg
Devour: This character may take a turn to eat fallen enemies, regaining around 30% of its HP by doing so. You must have just killed the enemy: Costs 1 pg
Strong Throw: Skill – 5. The character chooses an adjacent small or very small enemy. They then attack them. If they land a blow, instead of attacking, the character may throw their enemy a space away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. Characters may not block a throw. Any skill level damage for throwing will be added to the character who has been thrown, regardless of their defense. Costs 2 pg
Building Horror: This horrifying unit often travels in groups. As such, all units holding this ability who have "Terrifying Presence" will have their "Terrifying Presence" debuff stack against enemies. Costs: 2 pg
Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this characters max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg
Traumatizing Blows (II): The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 60% of the time. This ability only activates on physical attacks. Costs 6 pg
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Character type: Monster
Weakness: Despite their size, these characters may be killed by cleave.
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