Bøįńg!: Level 30
HP: 12,600
Attack: 300
5M Psychic: 80
5M Martial: 80
Tackle: 300 (380)
Psychic Blast: 300 (380) (2,280)
Defense: 300
5M Shield: 80
Psychic Shield: 100 (180) (260) (1,560) (3,120) (3,420)
Psychicscale Pendant: 20 (100) (600) (1,200) (4,620)
Psychicscale Pendant: 20 (100) (600) (1,200) (5,820)
Speed: 60
Skill: 120 (140)
Move: 4
Items:
10-Twisted Spoons
Abilities:
Shield Breaker: Mr Saturn is a peacful soul, but can deal heavy shield damage if he wishes. If Mr. Saturn strikes a foes shield with his tackle, it will break all the shields and barriers of the character. If Mr. Saturn is thrown by a throwing ability (example: "Strong Throw"), he will not be harmed, but if he is thrown into a character and hits them (Skill must be calculated by the throwing character, and the foe may dodge), he the character struck by Mr. Saturn will have all their shields and barriers broken. Blast back or other abilities that can knock Mr. Staturn into a foe will also trigger this shield breaking ability. Costs: 14 pg
Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg
Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield
Calm Mind: This character may take a turn to boost its defense and elemental attacks. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost element attacks and total defense by 25%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost lasts for 3 turns. Costs: 4 pg
Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg
Incredible Barriers: The shields, barriers, and armor of this character will not be penetrated by magic, psychic or whip damage the way that most armor and barriers are. Costs: 2 pg
Repair: This unit may take anywhere between 1-3 turns to repair a damaged or broken item. This includes weapons, armor, and vehicles. However, this character may only repair items that are compatible with its universe (ex. sci-fi characters can fix laser blasters, but cannot mend swords. Fantasy characters may be able to fix magical shields, but they cannot fix a tank). Obviously, sometimes items are too damaged to repair. If it is disintegrated, by definition it cannot be fixed. Costs: 1 pg
Character Type: Psychic, Alien
Weakness: Weak to dark damage. Extremely resists physical damage and psychic damage. This character is immune to taking damage from any throwing abilities or any damage from blast-back. Mr. Saturn doesn't want to fight.
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