Friday, September 10, 2021

Ramblin Evil Mushroom






Ramblin Evil Mushroom: Level 45
HP: 32,400
Attack: 450
5M Poison: 80
5M Absorb: 80
5M Psychic: 80
Mushroom Spores: 200 (650) (730) (810) (890) (5,340) (10,680) (16,020)
Absorb Blast: 450 (530) (3,180)
Poison Blast: 450 (530) (3,180)
Psychic Blast: 450 (530) (3,180)
Defense: 450
5M Shield: 80
Psychic Barrier: 100 (180) (260) (1,560) (2,010)
Psyhcicscale Pendant: 20 (100) (600) (2,610)
Absorbscale Pendant: 20 (100) (600) (3,210)
Poisonscale Pendant: 20 (100) (600) (3,810)
Speed: 135 (145) (+35 avoid)
Skill: 122
Move: 7


Items:

10-Poison Blooms

10-Fragrent Roots

10-Twisted Spoons


Abilities:

Ramblin Evil Mushroom Spores: Signature ability. This ability cannot be removed by strategist. If this unit attacks with Mushroom Spores, the attack has a 80% chance of poisoning the foe. The poisoned foe will also be dizzy. Dizzy foes have a 50% chance to launch their attacks in the opposite direction. Starting a turn next to the character causes the foe to have a 50% chance to be poisoned by these spores. These spores deal the same damage as a poison as they do as an attack. Base 200 poison/psychic/absorb. Costs: 15 pg

Spore Burst: Striking this character causes any foe who is using any mid-to-short ranged melee/body attacks to have a 50% chance of taking the spore poison condition. Costs: 5 pg

Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase enemy phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg

Extreme Evasion (II): +35 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Costs 10 pg

Cowardly Fighter: This character may double their movement if they are moving away from a foe who has struck them. However, they may not attack on the turn they do this, though they may activate other abilities. Cost: 2 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Cramped Conditions: This fighter is used to fighting elbo to elbo with its comrades. As such, this fighter may share a square with any other fighter that posseses this ability. This ability usually is used by small troll-like creatures who have lacked the luxury of personal space. Costs: 2 pg

Sap Sipper: This character is unharmed by certain types of absorb attacks. If struck by plant-orient absorb moves, this character will take no damage and will heal 20% of its HP. Costs: 3 pg

Hydration: If this character is in rain, it will be cured of all minor statuses including sleep, poison, bleed, stun, flinch, crying, freeze, and sleep. Costs: 2 pg


Character Type: Status, Psychic


Weakness: Weak to bludgeon. Extremely resists psychic damage. Immune to poison, absorb, and the poison status. Immune to sleep and pain.

No comments:

Post a Comment