Saturday, February 5, 2022

Moon Drake






Moon Drake: Level 66
HP: 234,000 (374,400 Draught of life)
Attack: 2500
2GM Light: 400
2GM Dark: 400
GM Bite: 200
Moonfang: 2500 (2700) (3100) (3500) (21,000) (42,000) (84,000) (105,000)
Moonblast: 95 (2595) (2995) (3395) (20,370) (40,740) (50,925)
Defense: 2500 (3,750)
Ancalagonscale Pendant: 100 (500) (3000) (5500)
Ancalagonscale Pendant: 100 (500) (3000) (8500)
Great Serpentscale Pendant: 100 (500) (3000) (11,500)
Great Serpentscale Pendant: 100 (500) (3000) (14,500)
Darkscale Pendant: 20 (420) (2520) (17,020)
Darkscale Pendant: 20 (420) (2520) (19,540)
Lightscale Pendant: 20 (420) (2520) (22,060)
Lightscale Pendant: 20 (420) (2520) (24,580) (36,870)
Speed: 210 (-10)
Skill: 210 (+20) (-10)
Move: 10 (Flying, Capable of Space flight)


Items:

20-Day Pearls

20-Night Sapphire

1-Air Gem

Moon Drake Scale: Always drops. This beautiful scale is of no intrinsic value... but it's staggering beauty makes it a desirable item to gift. As such, it is easily sold for a fair amount of money. Usually around 70k.


Abilities:

Anti-Lycanthropy Venom: If this character bites a foe, it may inject venom into them. This venom will cause them to exit any form shift that they have taken. It will also lock form shifts. This venom is hard to cure and requires potent items or Purge. This venom could be harvested, but it is incredibly short-lived and difficult to collect. Costs: 10 pg

Moonlight Path: This ability may only be used on moonlit maps. The character may teleport to any space on the map rather than using their normal movement. This ability may be used once every four turns. Unlike Warp, this ability is not inhibited by gravity. Costs: 5 pg

Lunar Charge: This character uses moonlight to charge his power. This ability grants immunity to Moonlight-type damage, and each time a Moonlight-type attack strikes it, it will boost its total damage by 10%. This boost will last for up to 5 turns, and the cooldown will be reset each time the character is struck by a Moonlight attack. This multiplier will max out at tripling the total damage of this character, but this does count as an ally-based boost, as ally units may be used to buff the damage of this character. Mixed damage types will still harm this character as with any other immunity. If this character is on the moon, they will also charge their damage by 10% at the start of each turn from the Moonlight. Costs: 5 pg

Consume Moonlight: This character will heal the same amount of damage it would normally take from Moonlight attacks. Unlike most consuming abilities, this ability will heal the character regardless of additional damage types included in the attack. Vile items still overpower this ability. Costs: 5 pg

Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg

Moonblast: This attack harnesses the power of the moon, and uses both this unit’s dark and light skill. Base 95 dark/light type might. This attack deals double damage to dragons. This attack may only strike twice. This attack may trigger Luna. 1-2 range. Costs: 3 pg

Moonfang: This character may add light/dark/moonlight damage to their biting attacks. Costs: 4 pg

Luna: This skill has an 80% chance to activate on every attack. If it activates, the attack will calculate its damage as if the enemy's entire defense was reduced by 50% (100% in Moonshadow Elf form). Costs: 4 pg

Green Dragon Scales: This dragon's scales give it a unique ability based on its color. Green gives this character complete immunity to poison-type damage. These scales also boost the character's total defense by 50%. Costs: 5 pg

Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more effective. This ability will drop the speed and skill of any character who is affected by it by 30 if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg

Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg

Sickening Roar: This character can unleash a horrible roar. Any characters within two spaces of this enemy will immediately have their total defense cut in half for the next three turns. This ability does not stack with itself. Costs: 3 pg

Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg

Death Shot: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.


Character Type: Dragon, Status

Weakness: Weak to poison damage. Resists light, dark, moonlight, fire, explosion, and ice type damage. Immune to autodamage as long as the attacks used are moonlight. Moon Drakes die in a normal atmospher (lose 20% of their HP per turn).


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