Saturday, February 5, 2022

The Sisters






Moon Daughters: Level 76
HP: 336,000 
Attack: 6500
5GM Scythe: 1000
5GM Claw: 1000
5GM Whip: 1000
Moon Daughter Assassin Chain Scythe: 4500 (11,000) (12,000) (13,000) (26,000) (78,000) (101,400) (304,200) (1,521,000)
Moon Daughter Assassin Chain Claw: 600 (6800) (7800) (9800) (19,600) (49,000) (63,700) (191,100) (955,500)
Defense: 6000
5M Armor: 80
Crow Feather Moon Cloak: 200 (6200) (6280)
Speed: 280 (290) (295) (315) (+40 avoid) (+35 avoid) (+50 avoid stealthy flier) 
Avoid in Darkness: (315) (+80 avoid) (+75 avoid) (+30 avoid stealth) (+100 stealth flier)
Skill: 280 (300) (+30 when attacking)
Move: 9 (10) (Levitating movement type) ((15) 16 flying)


Items:

Acrobat's Tradeoff: This item removes all HP buffs from the holder. It also removes all shields and barriers. It also prevents defense boosting abilities and items. It prevents the use of auto-healing abilities or items. However, it adds +10 speed and +40 avoid to the holder. Why defend when you cannot be touched? This item cannot be removed as it functions similar to a 1UP or Seraph Robe.

Moon Daughter Assassin Chain+++ (Sealed): +20 speed. This incredibly unusual weapon has a scythe on one and a claw on the other. This weapon will be boosted by whip damage, and like a whip it will usually hit behind barriers (unless the foe has items or abilities that prevent whip damage from hitting behind barriers). This weapon boasts 1-3 range. It may be used with either dual-wield (which will hit with the Scyther and Claw), or it may be used with Strike Twice choosing either the claw or the scythe. The scythe damage is halved when used to counter. The scythe boasts 1500 (4500) blade/moonlight type damage. The claw has 300 (900) claw/moonlight type damage. The claw damage will be boosted as if it is weapon, not body, damage. When defending, this weapon may be twirled violently to reduce the total damage taken from foes by 50%. However, this will prevent counter-attacking. 

Lethal Weapon Seal: An Elite Weapon Seal. When equipped this weapon seal will grant the user a 60% chance to ignore life the saving or revival abilities of foes. This does not include form shifts. If this 60% triggers on a killing blow, the foe will die and be incapable of being revived by abilities or items. 

Crow-Feathered Moon Cloak: +20 skill to units who wear this cloak as the only form of armor. A cloak worn by The Sisters. Protects them during their dangerous missions by offering immunity to absorb, air, and resistance to poison and explosion type damage. This cloak grants +2 movement if unit is able to fly. This cloak also protects from cold weather and cold debuffs. Offers 200 defense.

Sister Assassin Peasant Hat: This large hat is so wide it can actually drastically obscure the movements of the wearer. +30 skill when the wearer initiates the attack. This hat is easily destroyed.

Chloranthy Ring: +5 speed. This ring will remove all speed debuffs acquired from using heavy weapons. However, if the weapons result in movement penalties, these will not be removed. However, this ring will not remove the speed debuffs from heavy weapons if the character using them has activated speed buffing abilities (frenzied blood, berzerk, ferocity, tailwind). This item is easily lost or stolen.

Cross of Supremacy: This item is extremely hard to drop or have stolen. It will cause this character to never break proficiency.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.

Glorious Moon Fragment: This item will always drop upon the defeat of the holder. Boosts the damage of moonlight attacks by 30%.

Moon King's Crest: This potent crest will boost the power of blade and moonlight damage by 50%. This will be stacked additively together with the blade damage boosting items. 

Pure Stone

Claw Stone+Claw Plate, Razor Stone+Razor Plate

1-Air Gem

Boots


Abilities:

Lethal Sibling Bond (II): This unit was raised as an assassin with her sibling. Whenever this character is within 2 range of their sibling, they will increase their total damage by 100% (200%) and their avoid by 15 (25). Cost: 10 pg

Eye Thief: -10 hit. This unit seeks to pull the eyes from the skull of its foes. Instead of attacking, this unit may attempt to steal the eye of a foe. If this works, the foe will lose 15 skill for the rest of the battle (unless they can regenerate their eye). If a character loses all their eyes, they will lose 70 skill for the rest of the battle. Costs: 4 pg

Dark Side of the Moon: When in the dark areas of the moon, this character's dark evasion boosts cannot be removed. They will also be cloaked and be invisible on the world map. This cloak will allow them to use the ability "Ambush" repeatedly. Costs: 4 pg

Ambush: If this character attacks a foe who was not alerted to their presence before the start of the phase, the strike will only hit once, but will deal 3 x damage and ignore shields, force fields, and not be countered. Costs: 3 pg

Coiling Smoke: Instead of attacking, this character may unleash a black smoke that reaches 1-2 range. If this smoke strikes a foe, it will hold them in place and reduce their avoid by 40 and their speed by 10. Foes with inhuman strength will ignore this, and Medium, Large, and Titanic characters will escape this bind much more quickly, potentially immediately. This bind may hold a foe in place for up to three turns. Air-type attacks used by or on the captured character will immediately free them. Costs: 3 pg

Cover of Darkness: This unit receives double avoid bonuses in the dark or at night. This bonus is completely removed for a full turn after this character is targeted by a light-type attack. Costs 2 pg

Cloak Wings: Gives this character the ability to fly. Will improve movement by +3 when in flight. Costs: 2 pg

Extreme Evasion (II): +35 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Costs 10 pg

Intangible: This ability is usually limited to only ghost-type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg

Weapons Mastery: This character uses their prowess with many weapons to boost their understanding of combat. For each master level they have with a particular weapon type, they will boost their total attack damage by 15%. This ability cannot be removed by strategist (5.0x). Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Galeforce: If this unit defeats an enemy, they may take another turn. This may be done up to 4 times. This ability allows both rider and steed to take this turn, though they must remain connected. After finishing your phase after using this ability, the character will suffer -15 speed and skill from their base and lose all item and ability evasion and speed boosts during the enemy turn and their next phase. This ability may be used once every three turns. Costs: 4 pg

Gale Rush: This ability is only found on winged characters with high air affinity. Requires 3M air or higher. If the character has this ability, and they are attacked by a ranged foe, each attack the foe performs will allow this character to move three spaces towards the foe. This will eventually allow them to reach and counter the foe. As soon as they reach the foe, they will execute their entire counter-attack immediately. This ability will also allow the foe to chase down enemies with abilities such a Dodge Roll, and will allow the character to move back towards a foe who has thrown them or blasted them back. This ability only works if the character is flying when they are attacked. Costs: 4 pg

Stealthy Flier: When in flight, this character adds 50 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 4 pg

Real Damage Blows: The effectiveness of this ability is based drastically on this unit's combat skill levels. Before attacking, the player controlling this unit may specify where they wish to strike the opponent. The likelihood of them striking where they choose is what the skill levels will determine. Every normal strike is an opportunity to use this skill. This counts as an activation skill. There are many mild effects that can be triggered by striking particular areas. Here are some of the most common:
Eyes: 1 Turn of Blindness -15 Hit.
Head: Stuns character for one turn, causing them to flinch. Works best with bludgeon-type attacks.
Arm: May remove an enemy's ability to use a weapon or shield for one turn.
Leg: May drop an enemy's movement speed 3 for one turn.
Heart: Causes bleeding status for 2 turns
Lungs: Drops enemy speed stat -10 for 1 turn.
Spine/Neck: 2 turns of paralysis. Hard to land.
Guts: Easiest to land. Drops enemy defense 10% for 2 turns.
Effects take place immediately, even in between your strikes and the enemy's counter-attack. Costs: 7 pg


Character Type: Wraith, Assassin, Speed, Stealth, Assassin

Weakness: Mild weakness to sonic type damage. These characters cannot cover their sonic weakness. Resists moonlight damage. Immune to Luna and Moonblast. Resist fear debuffs.

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