Thursday, April 28, 2022

Rika






Queen of Curses: Level 65
HP: 252,000 (504,000 Draught of Life+1UP)
Attack: 2800
GM Claw: 200
GM Martial: 200
GM Dark: 200
GM Psychic: 200
GM Light: 200
GM Energy: 200
Dark Blast: 2800 (3000) (15,000)
Psychic Blast: 2800 (3000) (15,000)
Light Blast: 2800 (3000) (15,000)
Energy Blast: 2800 (3000) (15,000)
Claw of Martial Attacks: 2800 (3000) (3200) (3400) (17,000) (34,000) (68,000)
False Blue: 300 (3100) (3300) (3500) (17,500) (36,000)
I LOVE YOU YUTA: 1000 (3800) (4000) (4200) (4400) (4600) (23,000) (46,000) (69,000) (92,000)
Defense: 2300
GM Shield: 200
Darkscale Pendant: 20 (220) (1100) (2200) (4,500)
Psychicscale Pendant: 20 (220) (1100) (2200) (6,700)
Lightscale Pendant: 20 (220) (1100) (2200) (8,900)
Energyscale Pendant: 20 (220) (1100) (2200) (11,100)
Speed: 215
Skill: 175
Move: 8 (Levitating/Flying)


Items:

Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.

8-Twisted Spoons

8-Energy Gems

16-Night Sapphires

16-Day Pearls

Abilities:

I LOVE YOU YUTA: If Yuta uses the ability "I love you Rika", Rika will double the percent buffs she gains from the ability. She will also be able to unleash a blast of cursed energy that is 10 range and will strike every tile in a straight line. This attack boasts +50 hit. Foes may dodge and counter individually. This attack boasts 1000 psychic/dark/energy/light type damage. This attack deals massive wear. It will only strike once but it may be used every turn. Costs: 11 pg

False Blue: A cursed technique similar to Gojo's Signature. 1-2 range. The user may target a foe with this attack. This terrible force will compress the foe dealing lethal damage. It may only strike once. However, this attack deals incredibly heavy armor and equipment and shield wear. It will also tier off 10% of the foe's life if it strikes due to crush damage. This attack may be used alongside Real Damage Blows with hideous outcomes. There is no second tier to this version of the ability. Base 300 dark/psychic damage. Costs: 4 pg

Joy of Curses: Curses are inherently twisted beings, born of negative emotions. They learn to relish harm, and as such this character will boost their total damage by 25% for every unit they kill. This will max out at a 200% boost. However, for each foe they kill, they will boost their chance to frenzy by 10%. Costs: 5 pg

Demonic Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. This ability cannot be used in daylight. Costs 5 pg

Curse Martial: This character may empower thier fists with potent curse energy. This will cause their martial attacks to gain psychic/dark element damage. This may then be improved by Inhuman Strength. While not the normal elements required, these martial attacks may trigger blast back. Costs: 4 pg

Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg

Cursed Claws: This character may change their Cursed Martial damage to being claw, rather than martial damage. This removes access to Blast Back, however. Costs: 2 pg

Armor Rend: This character tears into the armor of foes with massive claws or fangs. This ability will only activate on regular claw or bite attacks. After this character has finished attacking the foe, the foe will have all their armor based resistances cut in half for the next two turns. This means immunities will become extreme resistances, extreme resistance will become resistance, and resistances will be completely lost. Performing this ability multiple times will reduce the armor repeatedly. After two turns, the armor will return to normal. Costs: 4 pg

Heartstopping Aura: Fear type ability. If this character has not attacked this turn, and an enemy unit approaches them, the enemy will be gripped by an unshakable feeling of horror. This ability will cause any enemy that attempts to move within 3 spaces of this character to have their movement completely halted upon coming within range. This ability will only affect an enemy once, regardless of how many units have it. Costs: 4 pg

Terrifying Presence: Fear-type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg

Bloodbath: For every time this character inflicts a bleeding status or kills another character, they will boost their total damage by 5%. This lasts until the end of the battle. This stacks additively with the Bloodlust buff. Unlike Bloodlust, Bloodbath will max out at a 200% damage buff. Costs: 5 pg

Bloodlust: During a battle, if this character kills another character, they will boost their total damage by 5%. This boost has no cap. This boost will last until the end of the day, or until the character sleeps, whichever comes first. Costs 5 pg

Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. This ability only activates on physical attacks.  Costs: 3 pg

Sadist: If this character watches someone suffer, they will boost their total damage by 25% for the next five turns. This will be triggered by pain statuses, or seeing a close ally watch their friend be killed. Abilities like Grieve or Somber Howl will also trigger this ability. Costs: 2 pg

Rapid Fists/Claws: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

(TBA) Berserk: This unit may activate this ability once a battle at the start of its turn. The ability lasts for 3 turns. When activated, this ability will increase the total damage this unit deals by 50%. It will also increase the speed stat of this unit by 40. However, any attacks that strike this unit during this time will deal 3x damage to it. In this state, the character is immune to pain and fear. Costs: 5 pg

(TBA) Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add 30% of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. Costs 4 pg

(TBA) Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. This ability only activates on physical attacks. Costs 3 pg

(TBA) Take the Hit: If an allied unit who is adjacent to this unit is attacked, this unit has a 50% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 2 pg

(TBA) For Those We Must Protect: If this character is standing within 2 spaces of an ally that they are very close to and protective of, then it will add 20% to all activation chances (including special attacks and status chances). Costs: 2 pg

Character Type: Curse (Same as Demon/Wraith)

Weakness: Weak to dark type damage. Resists physical damage. Normally immune to mind control. Rika will never frenzy against Yuta. If Yuta dies, Rika becomes extremely weak to mind control. Rika is a highly aggressive and dangerous curse.

Caps:
HP: High
Attack: 1000
Defense: 500
Speed: 140
Skill: 100
Move: 8

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