Yuta: Level 64
HP: 168,000 (336,000 Viscera) (672,000 Mako) (1,008,000 Centaur Heart+Soul)
Attack: 2,000
5GM Sword: 1,000
5GM Martial: 1,000
5GM Dark: 1,000
5GM Psychic: 1,000
Cursed Katana: 1,000 (3,000) (4,000) (5,000) (6,000) (12,000) (51,000) (96,000) (192,000) (288,000) (432,000)
Cursed Martial: 2,000 (3,000) (4,000) (5,000) (37,500) (75,000) (150,000) (300,000)
Defense: 2,000
5GM Armor: 1,000
Mahito Casual Clothes: 500 (2,500) (3,500)
5GM Shield: 1,000
Ancalagonscale Pendant: 100 (1,100) (8,250) (16,500) (33,000) {36,500}
Ancalagonscale Pendant: 100 (1,100) (8,250) (16,500) (33,000) {69,500}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {227,300}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {257,900}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {288,500}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {319,100}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {349,700}
Darkscale Pendant: 20 (1,020) (7,650) (15,300) (30,600) {380,300} [760,600] {1,140,900}
Speed: 197 (207)
Skill: 235 (255)
Move: 7 (8) (9) (11)
Items:
Elite Japanese Katana++: +10 Speed. An incredibly made weapon. Base 500 (1,000) Blade-type damage.
Mahito Casual Clothes: These clothes are very susceptible to wear. However, they grant immunity to dark and psychic type damage, along with extreme resistance to ice and water. They also boast 500 base defense.
Rika's Ring: A ring given in a childhood promise to Rika. Boosts Yuta's skill by +10. Boosts skill by an additional +10 if he and Rika are unified in combatting a foe.
Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.
Dark Poms
Max- Dark Boosting items
Abilities:
Rika, Come Out: Signature ability. Yuta may Summon Rika to his side. When Rika is summoned in this manner, she cannot be leveled down, but death will prevent her from manifesting in the world for prolonged periods (minimum of two weeks). Rika can be banished unless Yuta is her level or higher. Excorcists, Psychics, Jujutsu Sorcers or other curse users can level down Rika. This ability cannot be removed by strategist. Costs: 8 pg
Cursed Technique-Copy (III): Yuta's Signature. Yuta may copy the cursed technique of any cursed technique user he sees in battle. This ability may be used to copy four tiers' worth of cursed techniques. Copying a technique requires the technique to have been used within 20 range of Yuta. Yuta must take his turn to copy the ability. Costs: 20 pg
Unbelievable Cursed Energy: Signature ability. Yuta has unbelievable levels of cursed energy. So much energy that it appears to be unlimited. He may choose to unleash massive amounts all at once, but this is deadly. Doing so will cause Yuta to lose 10% of his HP, but it will increase the total damage of any curse based attack by 100%. Doing this will also cause all allies within two range of Yuta to take 1/4 of his attack damage that he launched against the foe as direct damage. This is an AoE and cannot usually be dodged. Rika will never be harmed by this shockwave. Yuta will also cut the cooldown of all Cursed Technique abilities in half. The damage-increasing aspect of this ability may be used three times per battle. Costs: 10 pg
Black Flash: This ability may only trigger on normal attacks. This ability will have a 10% (30%) chance to activate on normal attacks this character initiates. If this triggers, the character will increase the damage of that strike by 100%. After landing this attack once, the character will go "Into The Zone" for the rest of the battle. While in this state, this ability will have a 50% (70%) rather than a 10% to trigger the double damage strikes. Costs: 5 pg
Curse Martial: This character may empower thier fists with potent curse energy. This will cause their martial attacks to gain psychic/dark element damage. This may then be improved by Inhuman Strength. While not the normal elements required, these martial attacks may trigger blast back. Costs: 4 pg
Curse Weapon: This character may take a turn to add curse energy to his weapon. This will add dark and psychic type damage and increase the total weapon damage by 50%. This augment lasts for 6 turns. The weapon must be a pure weapon or a cursed weapon in order to receive this augment. Costs: 6 pg
For Those We Must Protect: If this character is standing within 2 spaces of an ally that they are very close to and protective of, then it will add 20% to all activation chances (including special attacks and status chances). Costs: 2 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
(TBA) Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg
(TBA) High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
(TBA) Chase Down (II): If a foe moves away from this unit, this unit will gain +30 skill against that foe on its next turn as well as a 50% damage boost. Costs: 4 pg
(TBA) Blast Back: If this unit is using a fire, energy, or explosion type attack on a foe, it may blast them back two spaces if it strikes them. This unit will take any negative terrain effects immediately after being blasted into them. This ability also drastically increases the knock-back force of the attacks, making them more effective at knocking riders off of mounts or causing vehicles to crash. Costs: 3 pg
(TBA) Curse Martial: This character may empower thier fists with potent curse energy. This will cause their martial attacks to gain psychic/dark element damage. This may then be improved by Inhuman Strength. While not the normal elements required, these martial attacks may trigger blast back. Costs: 4 pg
(TBA) I love you Rika (II): Bond ability. This bond ability will allow Yuta to pour all his cursed energy into Rika, sacrificing himself for her. This will allow her to use all his abilities, and it will increase her damage and defense by 200%. However, after the battle ends, Yuta will die and level down six. Costs: 16 pg
(TBA) Quick-Study: This character will earn double skill points from battles. Costs: 1 pg
(TBA) Cursed Technique-Copy: Yuta's Signature. Yuta may copy the cursed technique of any cursed technique user he sees in battle. This ability may only be used once per battle, and it will only allow one copied ability to be held. The copied ability must be at first tier. Copying a technique requires the technique to have been used within 20 range of Yuta. Yuta must take his turn to copy the ability. Costs: 5 pg
(TBA) Cursed Technique-Copy (II): Yuta's Signature. Yuta may copy the cursed technique of any cursed technique user he sees in battle. This ability may be used to copy one second tier cursed technique or two first tier techniques. Copying a technique requires the technique to have been used within 20 range of Yuta. Yuta must take his turn to copy the ability. Costs: 10 pg
(TBA) I love you Rika: Bond ability. This bond ability will allow Yuta to pour all his cursed energy into Rika, sacrificing himself for her. This will allow her to use all his cursed technique-oriented abilities, and it will increase her damage and defense by 100%. However, after the battle ends, Yuta will die and level down six. Costs: 8 pg
(TBA) Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15
If the character strikes an enemy, they will boost their skill stat by 5
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg
If this character misses an enemy, they will boost their skill stat by 15
If the character strikes an enemy, they will boost their skill stat by 5
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg
(TBA) Declare Technique: A Jujutsu Sorcerer may declare their technique. Doing so will make them susceptible to 1 more tier of strategist (allowing any form of strategist to take off an additional tier) and removing any form of strategist resistance or immunity from the character. However, all Jujutsu abilities on this character when the Technique is Declared will buff the total damage of Jujutsu attacks by 10%. Costs: 2 pg
(TBA) Recover: Three times a day, this unit may take a turn to recover 40% of it's HP. Costs: 5 pg
Character Type: Melee, Martial, Summoner
Weakness: Weak to dark damage and pain and fear statuses. However, if Rika is on his side, he will lose the weakness to pain and fear.
Caps:
HP: Small
Attack: 400
Defense: 400
Speed: 127
Skill: 165
Move: 7
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