Tuesday, August 15, 2023

Glow Pikmin






Glow Pikmin: Level 30
HP: 7,200
Attack: 300
1M Light: 40 (2 OMEGA Light Olimar) 4000
1M Martial: 40
Glow Pikmin Attack: 200 (500) (540) (580) (4580) (38,930) (77,860)
Defense: 300
Speed: 72
Skill: 72
Move: 7 (levitating)


Items:

None

Note: Boosting Items shared with Olimar. Including Stun boosting chances.

Abilities:

Glow Pikmin: Pikmin may stand with five Pikmin per tile. In an engagement with the Pikmin, each strike of a foe may target an individual Pikmin. This means it will usually take five separate strikes to clear a tile of Pikmin. AoE attacks ignore this condition. Glow Pikmin will ignore ALL attacks that have any fire/water/lighting/poison/or ice-type damage as a component. These attacks cannot give them damage or statuses, nor can they trigger indirect damage abilities. Having at least five Glow Pikmin adjacent to a Captain will grant that captain access to the ability "Glow Mob" for free. The base attack of these Pikmin is 200 martial/light-type damage. This ability cannot be removed by strategist. Costs: 30 pg

Character Type: Minion, Plant, Wraith

Weakness: Immune to fire, lightning, water, poison, and ice along with freezing, burning, flinch, stun, drawing, poison, and disease statuses. This Pikmin dies immediately if exposed to sunlight. Immune to autodamage.

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