HP: 7,200
Attack: 300
1M Light: 40 (2 OMEGA Light Olimar) 4000
1M Martial: 40
Glow Pikmin Attack: 200 (500) (540) (580) (4580) (38,930) (77,860)
Defense: 300
Speed: 72
Skill: 72
Move: 7 (levitating)
Items:
None
Note: Boosting Items shared with Olimar. Including Stun boosting chances.
Abilities:
Glow Pikmin: Pikmin may stand with five Pikmin per tile. In an engagement with the Pikmin, each strike of a foe may target an individual Pikmin. This means it will usually take five separate strikes to clear a tile of Pikmin. AoE attacks ignore this condition. Glow Pikmin will ignore ALL attacks that have any fire/water/lighting/poison/or ice-type damage as a component. These attacks cannot give them damage or statuses, nor can they trigger indirect damage abilities. Having at least five Glow Pikmin adjacent to a Captain will grant that captain access to the ability "Glow Mob" for free. The base attack of these Pikmin is 200 martial/light-type damage. This ability cannot be removed by strategist. Costs: 30 pg
Character Type: Minion, Plant, Wraith
Weakness: Immune to fire, lightning, water, poison, and ice along with freezing, burning, flinch, stun, drawing, poison, and disease statuses. This Pikmin dies immediately if exposed to sunlight. Immune to autodamage.
No comments:
Post a Comment