HP: 2400
Attack: 200
1M Ice: 40 (2 OMEGA Ice Olimar) 4000
1M Martial: 40
Ice Pikmin Attack: 200 (400) (440) (4440) (37,400) (74,800)
Defense: 10
Speed: 48
Skill: 48
Move: 6
Items:
None
Note: Boosting Items shared with Olimar
Abilities:
Ice Pikmin: Pikmin may stand with five Pikmin per tile. In an engagement with the Pikmin, each strike of a foe may target an individual Pikmin. This means it will usually take five separate strikes to clear a tile of Pikmin. AoE attacks ignore this condition. Ice Pikmin will ignore ALL attacks that have any ice-type damage as a component. These attacks cannot give them damage or statuses, nor can they trigger indirect damage abilities. As a freezing cold Pikmin, Ice Pikmin have a 10% chance to freeze foes. They will double this freeze chance when latched on. Five Ice Pikmin standing in a water tile will freeze it over along with each adjacent tile. The base attack of these Pikmin is 200 martial/ice-type damage. This ability cannot be removed by strategist. Costs: 20 pg
Character Type: Minion, Plant
Weakness: Weak to fire damage. Weak to bite, martial, pierce, and crush damage. Immune to ice and freezing. Immune to auto damage.
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