Monday, August 19, 2024

Elite Skeleton Swordsman

 





Elite Skeleton Swordsman: Level 48
HP: 48,600 (63,180 Seraph Robe)
Attack: 400
GM Sword: 200 (400)
Steel Cutting Scimitar: 200 (600) (1000) (2000) (3000) (9000) (45,000) (67,500) (84,375)
Defense: 100
GM Shield: 200
Roundshield: 200 (400) (800) (900)
Speed: 120 (125) (+5)
Skill: 120 (+10)
Move: 5




Items:

Steel Cutting Scimitar++: +5 speed when attacking. An unusually jagged scimitar. This weapon has a 30% chance to inflict the bleeding status every time it strikes a foe. Base 200 blade type damage.

Roundshield: Grants 200 defense when being attacked. Boosts the activation of Parry Reposts by +25%.

Pure Stone

Razor Stone

Abilities:

Sturdy: This character cannot be killed from full HP in one strike. It will always survive with 1 HP if it is struck with a lethal blow when at full health. Certain types of attacks, like disintegration, will ignore this ability. Costs: 3 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Shield Parry and Repost: If this unit's skill is higher than that of an adjacent opponent who is attacking using a melee weapon and is the same size class as this character, they may attempt to shield parry the blow. This ability has a 50% chance to activate. If it fails, this character will take the hit, and it will not defend with its shield. However, if it succeeds, the shield will completely negate the damage of the blow and the follow-up attack made by this character will have +40 hit and deal double damage. After landing this blow, the enemy cannot make any more follow up attacks. Costs: 5 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (3.1x) (5x) Costs: 4 pg

Waking Dead (II): This character has a chance to resurrect from the dead at the start of each turn after it is defeated until the battle ends. Foes can prevent this by taking their turn to destroy this character's body. This character has a 100% chance to come back to life if its body is not destroyed. Coming back to life no longer uses this character's turn at second tier. Each time this character revives, it will reduce the likelihood of coming back to life by half. Costs: 12 pg

Sword Mastery: This unit has mastered the Sword. This ability will double the sword skill damage boosts of this character's attacks. This will also double the boosts of Weapons Mastery for sword skill levels... but will remove all Weapons Mastery boosts gained from other skills. This ability cannot be removed by strategist. Cost: 4 pg

Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

(TBA) Waking Dead: This character has a chance to resurrect from the dead at the start of each turn after it is defeated until the battle ends. Foes can prevent this by taking their turn to destroy this character's body. This character has a 50% chance to come back to life if its body is not destroyed. Coming back to life uses this character's turn. Each time this character revives, it will reduce the likelihood of coming back to life by half. Costs: 6 pg

Character type: Melee, Puppet, Monster

Weakness: Weak to ice and fire. This unit cannot move through burning terrain. Starting a turn in burning terrain will immediately kill this unit. Immune to poison, bleed, and pain type statuses.

No comments:

Post a Comment