Tubba Blubba: Level... 0?
HP: 546,000 (1,092,000) (2,184,000)
Attack: 6000
5GM Martial: 1000
Martial Attacks: 6000 (9000) (10,000) (16,000) (32,000) (96,000) (288,000) (576,000) (748,800) (936,000)
Defense: 6000 (12,000)
5GM Armor: 1000
Tubba Blubba Shell: 3000 (4000) (14000)
Speed: 275
Skill: 325
Move: 6 (7)
Items:
1-UP+Draught of Life
4-Mako Cells
Tubba Blubba Shell+++: An odd armor that can be used by a monster-class unit. Grants 1000 (3000) defense. This armor prevents the use of any other armor. This armor doubles the buff granted by Thick Fat. This armor grants resistance to blade, bullet, and whip-type damage.
Tubba's Monstrous Forged Fists+++: These forged fists reduce the martial immunity to extreme resistance. They will also double the damage of Two Fisted Smash. These fists add 1000 (3000) base might to martial attacks.
Drop of Might
4-Focus Binding (Right Arm, Left Arm, Right Leg, Left Leg): This item will boost the total damage of the user's pure martial damage by 25%. If all four limbs are bound, it will improve the total damage by 100%. Each binding is specific to the limb, and cannot be changed to fit a different limb after it has been chosen. This item rarely drops (20% chance).
2-Cursed Weight: An item that may be placed on the ankles of a character. This will drop their speed by 50. Two of these items may be equipped. If the character is using pure body damage, these weights will buff that damage by 30% each.
Boots
Abilities:
Two Fisted Smash: -20 hit. This activated attack will deal double the damage of a martial fist attack. This attack will 4x damage if the character using has access to Rapid Fists. This attack will only strike once. If a foe is prone, this attack will do double damage and cause the foe to lose 20% of their HP from crush damage. If the foe is prone, this ability no longer suffers a hit debuff. Costs: 6 pg
Body Slam: Hit -10. Calculate the accuracy of this hit as if it were a normal attack. This unit body slams an opponent. This only works on enemies that are small or very small. This attack cannot be blocked or defended. The damage of this attack is equal to 20% of their current HP. Costs: 3 pg
Super Slam: This ability will cause the ability "Body Slam" to deal triple damage to prone opponents. Costs: 3 pg
Thunderous Steps: The tremendous bulk of this character bounces the ground as it walks. Foes that this character moves adjacent to have a 50% chance to fall prone and lose 30 avoid. They will also be incapable of dodge-rolling. This only works on characters who are a smaller size class than this unit, and it also only impacts foes standing on the ground. Costs: 6 pg
Ghost Gulping: Signature ability. Tubba Blubba will immediately devour any ghost who he defeats. This will heal him 30% of his HP and level the ghost down six. Tubba Blubba completely ignores intangibility or evasion boosts from Wraith type character abilities. Tubba Blubba completely ignores Phantasmal Killer. Tubba Blubba deals triple damage to all wraith-type foes. Costs: 20 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Weaponized Body (III): If this unit uses only pure body type attacks, then it will increase the total damage output by 200%. Costs: 8 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg
Thick Fat: This character is covered by a dense layer of fat... which offers a surprisingly good defense. Grants (extreme) resistance to martial, fire, ice, and bludgeon-type damage. This ability also boosts the defense of the unit by 40% (80%). Costs: 6 pg
Up Close and Personal: This character always fights without use of range. If this character lacks any sort of attack that can strike at ranged enemies, and is fighting an enemy who has any sort of ranged attacks, this character will boost their total damage by 30%. Costs: 2 pg
Rapid Fists: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Invincible Tubba Blubba: Signature ability. This ability can never be removed or stolen. Tubba Blubba is immune to damage and cannot fall in battle. He is completely invincible, and no lethal mechanics can ignore this ability. Costs: 0 pg (Star Rod Granted)
Character Type: Monster, Melee, Devourer
Weakness: Tubba Blubba is invincible! If only he were ever not invincible, he would lose 50 speed and skill and halve his defense and attack... but this is impossible! Because he IS invincible!
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