Friday, August 21, 2026

Hyper Para-Goomba






Hyper Para-Goomba: Level 30
HP: 1800
Attack: 300
GM Martial: 200
Head-Bonk: 100 (400) (600) (780) (1,564) (2,346) (7,038) (10,557 vs grounded foes)
Defense: 300
Speed: 75 (+50 avoid while flying)
Skill: 75
Move: 5 (11 flying)


Items:

Hard-Head Stone: A simple but useful stone. Boosts the damage of head-butt oriented martial attacks by 30%. 

Swooping Stone: A simple but potent stone. This stone will double the damage of martial attacks used by a character who is flying via the ability "Para-Wings". 

Star Points: If in the Mushroom Kingdom, this unit will drop star points equal to the number of levels lower than it a foe is when they defeat it. Each foe that contributes may gain these points, but if any foe is a higher level than this unit, it will not drop points.

Abilities:

Hyper Charge: This unit must take its turn to change. Next turn, it may move and then unleash a devastating 5x damage attack. This will count as an activated attack. This attack will always fail against intangible foes or foes in a Wraith Form. Costs: 5 pg

Para-Wings (II): This unit has been blessed with small wings. These wings increase the avoid of the unit by +30 (+40) while flying. They also add +4 (+5) flying-type movement. This character will always fall to the ground if struck by a martial attack. When using martial attacks vs grounded foes, this unit will deal an extra 50% damage. Costs: 6 pg

Head-Bonk (II): A simple but effective attack. This attack uses the hard head of a character to hit a foe once. This attack can strike flying foes and knocks them to the ground. This attack boasts 100 base damage. This at second tier this attack can strike twice if the unit using it is at least 5 faster than the foe, and it will strike twice before the foe counters. Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Weaponized Body: If this unit uses only pure body type attacks, then it will increase the total damage output by 50%. Costs: 2 pg

(TBA) Head-Bonk: A simple but effective attack. This attack uses the hard head of a character to hit a foe once. This attack can strike flying foes and knocks them to the ground. This attack boasts 100 base damage. Costs: 2 pg

(TBA) Para-Wings: This unit has been blessed with small wings. These wings increase the avoid of the unit by +30 while flying. They also add +4 flying-type movement. This character will always fall to the ground if struck by a martial attack. Costs: 3 pg

(TBA) Para-Wings (III): This unit has been blessed with small wings. These wings increase the avoid of the unit by +30 (+50) while flying. They also add +4 (+6) flying-type movement. This character will always fall to the ground if struck by a martial attack. When using martial attacks vs grounded foes, this unit will deal an extra 100% damage. Costs: 12 pg

(TBA) Head-Bonk (III): A simple but effective attack. This attack uses the hard head of a character to hit a foe once. This attack can strike flying foes and knocks them to the ground. This attack boasts 500 base damage. This at second tier this attack can strike twice if the unit using it is at least 5 faster than the foe, and it will strike twice before the foe counters. The third tier may strike up to four times if the character is 20 faster than the foe. At third tier, this attack may strike soaring foes. Costs: 8 pg

Character Type: Monster

Weakness: Weak to stomping style abilities. This includes High Jump Kick, Multibounce, and Axe-Kick, Curb Stomp, and Trample.

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