Thursday, May 16, 2019
Skeleton Giant
Skeleton Giant: Level 20
HP: 3,000
Attack: 40
1M Sword: 40
1M Bow: 40
Curved Great Jagged Scimitar: 100 (140) (180) (270)
Giant Bow: 100 (140) (180) (270)
Defense: 35
Speed: 40
Skill: 60
Move: 5
Items:
Curved Great Jagged Scimitar: This massive blade has the unusual ability to cause bleeding. Each strike has a 30% chance to cause the bleeding status. Base 100 blade type damage.
Giant Bow: -15 speed at 1 range. This massive bow is simple, but strong. 1-2 range. Base 100 pierce type damage.
Abilties:
Heavy Blow: This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 50%. Costs: 4 pg
Downing Shot: If this unit is using a bow and strikes a winged, flying enemy, they will immediately crash into the ground. Costs: 3 pg
Trample: -20 hit. If this unit activates this ability at the beginning of its turn, it may move over small or very small characters, ignoring them. It may also move over forest and rocky terrain, ignoring them. If it moves over an enemy character, the character will calculate the trample as if it were a normal attack. If they are hit by the trample, they receive 20% of this character's max HP as damage. This damage cannot be blocked or defended against. This unit may only trample an enemy once per turn. It may not attack an enemy after trampling them. Costs: 4 pg
Sturdy: This character cannot be killed from full HP in one strike. It will always survive with 1 HP if it is struck with a lethal blow when at full health. Certain types of attacks, like disintegration, will ignore this ability. Costs: 3 pg
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Skills:
Sword: 1M
Bow: 1M
Character type: Melee, Puppet, Monster
Weakness: Weak to ice and fire. This unit takes extreme damage from burning terrain. Immune to poison, bleed, and pain type statuses.
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